Star Wars: A Wayward Eye
If you have ever played Exalted then you know what stunting is if not I will explain. If you describe your action “I lift my sword above my head, bring my shield up in a defensive position, and swing down using the full force of my arm and body across their torso.” I may choose to give you a +1 bonus on your attack roll. If you give me a really detailed description that involves really good cinematic language and I think you have done an exemplary job I may increase the bonus to +2 or +3. This will reduce some of the pressure of describing battles from me and thus I will reward your efforts. Important note you must be able to perform the description, if you want to hit them with your shield then you shield bash, if you want to jump across the table grab the chandelier and swing behind your enemy get ready to make a lot of different checks.
Bonus points for Journals and Excellent Role-play
Role-playing and journal bonuses are never given in the form of XP bonuses. Instead, bonus points are awarded. An in character journal or comparable hand-in/update on obsidian portal receives one bonus point. Additionally two bonus points for excellent role-play will be awarded each session, one awarded solely by me and one awarded by the group.
So, what are these bonus points good for?
|1||+1d6 on any non-damage die roll (may be used in conjunction with a force point to enhance a roll).|
|1||2sq additional movement until end of the encounter.|
|2||Negate a critical threat against you must be done before the confirmation roll.|
|2||Reroll any single skill/combat roll (d20 attack, d8 damage, etc.)|
|3||Survive a killing blow, if you would die from an attack you may recieve the immediate benefits of a revivify.|
|4||Gain an additional Swift action until the end of the encounter.|
|1||1 bonus language (max one per level.)|
|2||Maximum on your HP roll on level up|
|3||+1 permanent bonus to a save defense (only once per saving throw per character.)|
|5||+1 permanent ability increase (only once per character per ability)|
|5||first bonus feat (only once per character.)|
|5||first additional trained skill (only once per character.)|
|7||first additional talent taken from any talent tree that you have had access to as you’ve built your character.|
|10||second bonus feat (only once per character; cannot be bought on the same level that the first bonus feat is purchased.)|
|10||second additional trained skill (only once per character; cannot be bought on the same level that the first additional trained skill is purchased.)|
|14||second bonus talent from any one of your classes (only once per character; cannot be bought on the same level that the first bonus talent is purchased.)|
|15||third bonus feat (only once per character; cannot be bought on the same level that the first or second bonus feat is purchased.)|
|15||third additional trained skill (only once per character; cannot be bought on the same level as the first or the second additional trained skills are purchased.)|
|20||fourth bonus feat (only once per character; cannot be bought on the same level that any other bonus feats are purchased.)|
|20||fourth additional trained skill (only once per character; cannot be bought on the same level as any other additional trained skills are purchased.)|
|21||third additional talent from any one of your classes (only once per character; cannot be bought on the same level that the second bonus talent is purchased.)|
|X||interesting in game effects, this might be things to do with your character or subtle alterations to the universe; depending on what you want will depend on the price also how much you spend will determine how much of an effect we’re talking about. EG: “Evil guy’s plan to destroy the city is hampered” is your request. If you spend 2 points he might misplace the key he needs and be set back a day. If you spend 10, the key might have been stolen by one of his enemies and replaced by a trapped version. You could also ask for other boons (a pet dog, a magic item, etc.)|
I reserve the right to assign darkside points as I deem appropriate and not just when you use a darkside power or call on the darkside as a force user. This will be based on both your in game and out of game reasoning for an action. While in game you may not say that your character is getting angry if at the table you are getting aggressive and seem to be giving in to your anger then I am going to assume that despite your characters calm exterior there is a mass of emotion exploding under the surface.
Once you start walking along a dark path the temptation to go farther become more present if your dark side score becomes equal to 1/4 your Wisdom score then you may utilize the Falling to Darkness optional rule. If your dark side score equals 1/3 your wisdom score you may start to take darkside powers. IMPORTANT NOTE: While the decent to the darkside and the temptations therein are a major theme of Star Wars I am not wavering from the SAGA edition ruling that any character that falls to the darkside becomes an NPC. As said in character creation PCs can not be Evil.
The Atonement Optional Rule from Force Unleashed supplement is in effect for this campaign. In order to spend a Force Point to remove 1 point of Dark Side taint, the character must spend 24 hours in meditation/contemplation on the nature of the force/their own misdeeds/etc. The cost of redemption steep and each time it increases, first darkside point costs one force point, second is two, and so on…
The Force Point(s) cannot have come from the use of any “Dark Side” powers, talents, feats, etc. If the character goes right out and does the action that got the Dark Side Points again deliberately… the GM reserves the right to reassign the Dark Side points (but not refund the Force Points).
The Light Side
“The Light Side” is the default…. or at least… “Not the Dark Side” is the default. However, extreme levels of benevolence, selflessness, and personal sacrifice can lead me to give special “Light Side Points” (game mechanically “Destiny Points”) that in addition automatically cancel out a Dark Side Point without requiring the meditation that Atonement normally requires.
In order to take any of the Jedi specific prestige classes you will have to pass your Jedi Trials, you can continue to level in Jedi without passing the Trials but in order to take a class like Knight or Master you must first have passed your Trials. Do not worry about academic knowledge of the universe; I don’t care if you as a player know the difference between a Bantha and a Rancor – Instead these trials will be more about has your character reached a mastery not just of the Force but of themselves to truly be called a Knight of the Jedi Order?